Business Plan

  • Learn about the different parts of a business plan 
  • Plan and write your business plan

These are the activities for this lesson:

THE BUSINESS PLAN

A business plan is a proposal about how you will run your entire company. It is a written document that has important information about  

  • Your company 
  • Your goals 
  • How you will achieve your goals 

Think of it as a set of instructions that describes how and why you are building your business. It will incorporate many of the things you’ve already  learned so far– you are just putting all of it together!

girl working at computer

Let’s start with this video on crafting a powerful business plan.

PARTS OF THE BUSINESS PLAN

Here are the parts of the business plan that you’ll need to submit. Remember, your business plan can include charts and images that help explain your ideas – it doesn’t have to just be words!

Click on each part to learn more.

Suggested length: 1/2 page

The Executive Summary is the first section of your business plan and should be no longer than 1 page.

This is the first impression your reader has of your product and your business. It’s like a trailer for a movie—it has to give the reader an idea of what your business is, but also entice them to keep reading. 

Although this section goes first, you should consider writing it last! That way, you know all the details of your business plan and can summarize your thoughts well.

The Executive Summary for a standard business plan should include: 

  • Team name 

  • Team member names 

  • Your business name and location 

  • App name 

  • Products and/or services offered

 

Suggested length: 1 page

A Company Description is an overview of your business, which should broadly describe

  1. who you are
  2. how your company runs and functions (operates)
  3. what your goals are.

 

It gives more detail than the Executive Summary. It can include: 

  • The kind of business you are (corporation, social enterprise, nonprofit, etc.) 
  • Your mission statement 
  • The important people in your business and their roles 
  • Briefly cover:
    • What you plan to sell
    • Who your market will be 
    • Why business was created and why your team is passionate about it 
    • Immediate future goals
    • Long-term future goals

Suggested length: 1/2 page

In this section, you describe what you are selling and how the customer benefits.

Include details about how your product is being developed—if you are collaborating with anybody, or if you are creating the product by yourselves. Pictures or screenshots of your app can be very helpful. You can also include diagrams of how your product works.

This section should include: 

  • In-depth description of your product/service, emphasizing the specific benefits to the customer 
  • Advantages over the competition 
  • Product development: 
    • Current stage of the app’s development  
    • How the app will be built and delivered to the customer 
    • Research and development activities that may lead to new products and services

Suggested length: 1 page

Here is where you will show off all of the homework you did in Market Research.

Your market analysis should include: 

  • Description of the market: Who are the key competitors? 
  • How do you think your app will perform and why? 
  • Customer research: A sketch of your customers, including size and demographics 
  • Competitor analysis: a detailed evaluation, highlighting their strengths and weaknesses 
  • (Optional) Description of how your app changed in response to your competitor analysis

Suggested length: 1 page

In this section, you explain your marketing strategy, and how you will promote your product to potential customers.

Essentially, you will explain:

  1. How you will show people your app
  2. How you will get people to buy it
  3. What happens once people buy your app

To describe this, you’ll need:

  • Clear branding that amplifies your app’s purpose 
  • An in-depth strategy to reach target users 
  • Feedback from target users integrated into marketing plan (this should also be covered in the pitch video) 
  • Details about pricing, promotions, and distribution of the app 
  • How the company will function, from when the app is produced to when the app is delivered to the customer 
  • Information on the number and types of employees you have or will need

Suggested length: 1 page

In this section, you must show that your plan is financially achievable and how your business will be successful!

Use tables and graphs to show the information in a simple format. 

The key parts of your the financial plan are: 

  • Budget that clearly explains your revenue model and projected operating costs 
  • How much money you have now and how will you use it 
  • How much money you plan to make in the next 3-5 years and how (profit projection)

Here you can describe all of the key people that are in your company. Explain who does what in your business and justify why you have them on your team. If your team is small, you can demonstrate all the different key roles they play in your company.

You’ll want to provide: 

  • Names and profiles of your management team (first names only for safety reasons!)
  • Main responsibilities and past experience (what each team member contributed)
  • Job titles for your team members, like Chief Executive Officer (CEO) or Chief Technical Officer (CTO). You can get silly with it too, like Chief Idea Maker! 

Here are some examples of job titles. 

Also list of any advisers, such as your mentor(s).

TECHNOVATION EXAMPLES

Below are examples from previous Technovation Girls teams for each business plan section.

Executive Summary

CEREBRATE is a business originated in Almaty, Kazakhstan.

Our goal is to increase the chances of recovery, making the lives of millions better, easier, and happier. The app offers:

  1. The environment which connects a patient with a caregiver and a doctor;
  2. Cognitive and intellectual skills restoration via minigames;
  3. A supportive community for those who feel left alone.

The business is oriented around personalization of recovery through data analysis, comfortability of use for everyone, and building a supportive community of those affected by these conditions. 

Company Description

I. Mission

RecycleRight’s mission is to promote proper recycling habits in an attempt to propel the environmental preservation movement by addressing the issue of waste contamination.

II. Structure

As a social enterprise, RecycleRight reinvests its profits into the company’s operations. RecycleRight operates as a sole proprietorship business entity owned in full by Victoria Hagenlocker the founder of RecycleRight.

III. Management

All operations of RecycleRight are directed by the owner Victoria Hagenlocker who also acts as the primary software developer. Victoria Hagenlocker, a Miami native, has extensive experience in programming and engineering through her school sponsored programs and classes.

IV. Service

RecycleRight is a mobile application that facilitates and simplifies the recycling process for users who would like to recycle, but either find the process to be too difficult, or do not know the proper regulations for recycling in their area. It tackles the issues of waste contamination in an innovative way in addition to seeking to provide specific information that is relevant to the user’s current location. The app allows people to quickly identify whether an object is recyclable or not through object recognition technology as well as detailing bin specific recycling information via Augmented Reality technology using a specialized sticker that Team RecycleRight has created to place on recycling bins around the community.

V. History

RecycleRight started as a school project to try to encourage students to be more mindful of how they were affecting the environment around them after its founder, Victoria Hagenlocker, noticed several colleagues exercising irresponsible recycling habits. Its intent was always to apply computer science, and new technologies, to address Victoria’s passion for environmental preservation by informing people about recycling restrictions in their area, but gradually shifted to becoming a universal system that people could use to find out what materials belong in each bin to tackle the problem of recycling contamination. RecycleRight was first built using block coding, but as more technology became available, RecycleRight started implementing technologies such as image recognition, machine learning, and augmented reality.

VI. Objectives

In the very near future, Team RecycleRight plans on getting an official launch of RecycleRight on the app store but before then, the software development team must refactor code, and enhance the AR and object recognition technology to optimize how the app runs on all devices. The management team at RecycleRight will also begin local endeavours to reach out to nearby counties in the South Florida area to have their government officials endorse the movement and begin placing the stickers on public recycling bins. Eventually, the long term goals include implementing RecycleRight stickers systematically throughout the state and continuing expansion, as well as forming partnerships with other environmental preservation organizations in promoting the RecycleRight mission and other forms of community outreach, expanding its digital footprint, and adding new features to the application with include options for user feedback, more augmented reality location models to reach a wider audience, and additional information on composting.

Products and Services

The application was written using the Android Studio Platform and Java. For storing user information, we used Firebase as a backend.The augmented reality feature was developed on Unity. The UI aesign was aajusted for the special needs of our users: we used neutral colors with a light background. Icons made in Aaobe Illustrator are simple, yet understandable, so the patient would not have any difficulties while using the app.
screenshots of cerebrate app
MAIN FEATURES CEREBRATE provides several paying options ana will be available for both IOS and Android. The interface was made minimalistic, yet eye—catching for the most productive user experience. There are three types of users, who register accounts accordingly: caretaker/post—stroke patient, caregiver, and medical institution/doctor:
Caretaker Caregiver Medical
Initial Login A short questionnaire for the patient’s profile an diagnosis of aphasia level A short questionnaire for the patient’s profile. Emails of the doctor, and caretaker to connect accounts A short questionnaire for the patient’s profile
Main interface Dashboard which consists of
  • a progress bar,
  • mood indicator,
  • sleep longevity,
  • pill—taking monitoring;
  • emergency button to notify the caregiver and the clinic in urgent situations
  • chat with the doctor and caregiver to support the communicational needs of the caretaker.
The dashboard of the caretaker, including chat The dashboard of the caretaker. In future: data aggregation on the group of patients
Features The process of recovery itself is based on certain mini—games:
  • Simple math: the patient solves basic mathematical problems;
  • Speech: depending on the user’s level of aphasia, he or she is asked to repeat different tongue—twisters or basic words;
  • Exercises: the caretaker is provided with the visual and verbal description of certain physical tasks;
  • Photo Identification: the user is asked to choose whether he or she recognizes the person on the picture or not (pictures are uploaded by the caretaker);
  • Augmented Reality: a mini—game for developing spatial thinking.
Medical resources tab provided to ensure that caregiver does not feel lost in the abundance of the information Chat with clients is is supported by medical organizations
FUTURE UPDATES CEREBRATE is a fully functioning app. Yet, we plan to extend its features and add
  • “Community” feature, so users can share their experience and connect with others;
  • Data/statistics aggregation for medical workers/institutions/research bodies who can be interested in post—stroke research;
  • Update recovery techniques via non—stop consultation with medical institutions;
  • Make the app compatible with IOS and Android devices;

Market Analysis

There are about 20 healthcare-oriented apps from Kazakhstani developers, none of which provides post-stroke recovery service, which creates an opportunistic environment to launch our app in the country. Yet, key limitations are (1) habits and practices of our key users, caretakers, dur to their reluctance to purchase digital products, and (2) potential issues with reaching the global market due to hardships in maintaining an initial customer base in the local market. To overcome possible issues, we diagnosed with CEREBRATE’s strengths and weaknesses. Current weaknesses are solvable and do no lower the uniqueness factor of our app. After some initial developments, we would be able to successfully perform on the market.
 CEREBRATE Competitors
Strengths
  • Cooperation with caregivers and medical institutions;
  • Understandable interface with a dashboard;
  • Broadened functionality
  • Already launched on the market;
  • Available on most of the platforms
Weaknesses
  • Compatible only with Android devices;
  • Has 2 language optons;
  • Cannot directly send messages to a medical emergency;
  • Does not have a governmental database support;
  • Have limited functionality (e.g. only mini-games or only chat with a medical doctor);
  • Are not oriented to provide post-stroke recovery;

Widening our landscape to the international market, we shortlisted the number of apps with similar features. The current market of both health and non-health related game apps does not offer the full functionality of CEREBRATE, which makes our offer unique on the market.

 CEREBRATE 7 Minute Workout ChallengeElevate LumosityLanguage Therapy 4-in-1
Free Version
Aphasia Treatment
Caregive and Caretaker Options
Augmented Reality
Cognitive Functions Treatment
Gamification and Progress Record

Initially, we planned to make an app, which focused on mini-games rather than providing a customer with a full post-stroke recovery service. Understanding that the market lacks such products, we shifted to more complex functionality.

CUSTOMER RESEARCH

Developing our customer personas, we relied on the survey results (described in “Strategy and Implementation’), real stroke survivor interviews, and suggestions from speed pitch sessions. Overall, we have seen three characters, one for each type of user, based on real-life people.

NameAge Role Frustration How CEREBRATE can help
Serik 73Caretaker Suffered from a stroke a year ago, developed aphasia and minor memory loss. He is not motivated in his recovery due to depression and believes that nothing will help.Finds app entertaining and simple to use. Gets distracted from his condition by games. On top, the app’s language and progress encourage him and lift his spirit.
Aigerim68CaregiverSerik’s wife, wants her husband to recover. Unable to motivate him to regularly visit his doctor.Montiors her husband’s activities while doing domestic work. She especially enjoys the community feature, because she always knows that there are people who can support and help her.
Sara45Medical ProfessionalDoes not have a full picture of Serik’s progress and detailed medical history.Gets continuous update on Serik’s progress, thus able to offer more suitable medical help. Aggregated data from other patients helps her understand which tactics are better.

Strategy and Implementation

I. Marketing Strategy

To begin promoting the RecycleRight application and movement, the management team at RecycleRight will start local endeavours to reach out to nearby counties in the South Florida area to have their government officials endorse the movement and begin placing the stickers on public recycling bins. We will seek to be endorsed by these local governments by marketing ourselves as an easy way to maximize their profits using their current recycling infrastructure in place by offering a solution to improve the quality of the waste they collect, streamlining their process. Eventually, the long term goal is to implement RecycleRight stickers systematically throughout the state and continue expanding, using community recycling programs and organizations as a gateway to reach the target audience. The stickers produced, to be used alongside the app, are intended to be placed on as many recycling bins as possible. This is the optimal vehicle to increase community awareness of the app by promoting and endorsing downloading the app through the branding on the stickers.

The software development team will continue to update the app’s UI to stay up-to-date and fully functional. Along with this, the development team is already in the works of creating a RecycleRight website to keep users up to date on all the newest functionalities and increase the company’s digital footprint. This website, and other forms of increased social media promotion will help build a strong online presence for the organization. Team RecycleRight will seek to be endorsed/partner with other environmental preservation organizations in promoting the RecycleRight mission and other forms of community outreach. In partnering with these organizations, it allows us to inform those truly invested in the environmental preservation movement who participate in local summits and cleanups about the application which in turn can improve user acquisition and promotion by word of mouth.

Upon releasing the app we plan to conduct a study by comparing the contents recycled by those using the app, and a control group not using the app over a period of weeks. This will allow us to gain conclusive data on to what extent the use of the app improves the recycling habits of users and evaluate the effectiveness of the app’s current technologies, making future updates and changes to address the concerns. Having personally conducted customer research through a survey we have addressed general concerns within the app regarding the barriers to recycling presented, yet we plan to adapt to the market feedback upon initial release, by implementing a new feature to allow users to rate their experience using the app, and offer constructive criticism through the app and website.

II. Distribution

In the very near future, Team RecycleRight plans on getting an official launch of the free iOS version of the RecycleRight application on the app store as we begin the endeavour to reach out to local offices and begin the initial distribution of the branded recycling bin stickers. By promoting RecycleRight as a free app, that will incentivize the downloading and use of the application. After collecting and implementing user feedback, the developers will begin creating the Android version of the app to release and reach a greater audience.

III. Branding

recycle logoThe RecycleRight’s branding reflects its mission to increase environmental preservation. The logo’s color palette uses deep greens inspired by the phrase, “Going Green”, and symbolizing growth, renewal, and nature. The name RecycleRight, is clear, concise, and descriptive, as it is also able to detail the objective and purpose of the app. The app’s corresponding stickers also reflect the similar branding strategy.

Financial Plan and Projections

STARTUP CAPITAL Due to affiliation with Nazarbayev Intellectual schools’ network, we expect to receive initial funding of $470 from them. Additionally, our team contributed personal savings to advertise the app. After gaining the first 2000 users (around a year), we hope to gain support from post-stroke rehabilitation centers of Almaty, Health insurance companies and research centers.

REVENUE as 71% of conducted survey respondents (mentioned in the “initial feedback” sub-section) answered that they would use our app regularly, and 21% rarely, we expect a growth of 200-300 users per month after gaining initial auditory. We predict that 30% of users would purchase the full version of caretakers/caregiver and 15% of customers to use medical institution  subscription. An additional source of revenue is an advertisement. However, we would not put them in the app itself, and send them via email to our customers. We will charge $1 per advertisement in the first year, increasing it by $5 for the following two years.

OPERATING COSTS In addition to capital cost and rent, we would purchase subscriptions for app developing programs, such as Xcode. As engagement of the app would raise over time, demand for our work would increase.  To maintain the high efficiency of our app and such conditions, our team would hire additional staff (mentioned in the employment section). 

 Year 1Year 2Year 3Total
Startup Capital    
Team’s personal savings$80.00$200.00$1,000.00$1,280.00
AEO “Nazarbayev Intellectual schools”$470.00$0.00$0.00$470.00
Local post-stroke rehabilitation centers (e.g. “Aspasia”)$0.00$1,000.00$3,000.00$4,000.00
Private insurance companies (e.g. “Nomad Life”)$0.00$0.00$2,000.00$2,000.00
Medical research centers, that specialize in post-stroke recovery$0.00$0.00$2,000.00$2,000.00
Annual total$550.00$1,200.00$8,000.00$9,750.00
Revenue    
Target customer population200050001000017000
App costs (free version)$0.00$0.00$0.00$0.00
App costs (paid version for caregivers and caretakers)$4,666.67$11,666.67$23,333.33$39,666.67
In-app purchases (for medical institutions$4,000.00$18,000.00$36,000.00$58,000.00
Annual total$11,666.67$39,666.67$79,333.33$130,666.67
Operating Costs    
Capital cost (equipment)$363.00$780.00$2,100.00$3,243.00
Software (e.g. Xcode)$330.00$500.00$500.00$1,330.00
Service fees$480.00$1,200.00$3,000.00$4,680.00
Registration for Apple developers & Google developers$200.00$200.00$200.00$600.00
App store fees (for hosting)$124.00$99.00$99.00$322.00
Marketing & advertising (Google Ads)$1,200.00$6,000.00$12,000.00$19,200.00
Mobile developer salary$1,200.00$6,000.00$12,000.00$19,200.00
Accountant salary$0.00$2,376.00$4,752.00$7,128.00
Project manager salary$1,200.00$5,760.00$8,640.00$15,600.00
Dispatcher salary$1,200.00$1,800.00$2,700.00$5,700.00
Designers salary$0.00$2,250.00$3,375.00$5,625.00
Rental costs (internet connections, office, cleaning, etc.)$480.00$1,000.00$2,880.00$4,360.00
Annual total$6,777.00$27,725.00$48,886.00$83,388.00
Income/Profit$5,439.67$13,141.67$38,447.33$57,028.67

(Optional) Team Members

Team Aguacates Unidos por México – Kap

OUR TEAM

employee 1
employee 2

APP DEVELOPER

She is 18-years-old, passionate about STEAM areas and future engineer, was in charge of the developing process of the app, including coding the sensors used.

PROJECT MANAGER

She is an 18-year-old passionate about science and engineering, was in charge of the structural design of the app and also the pitch dialogues.

BUSINESS MANAGER

She is a 17-year-old passionate about business and economy of the world, was in charge in the financial, market and business plan.

ACTIVITY: PLAN & WRITE YOUR BUSINESS PLAN

Estimated time: 60 minutes+

Use the worksheet as a checklist for your business plan.

As you complete each section, mark it as completed on your checklist.

Note you can make a copy of the worksheet and edit as needed.
Open worksheet

REFLECTION

Writing a business plan is a huge accomplishment for anyone, but especially for someone your age! Get excited, you are almost ready to submit!

Follow these steps:

fall trees reflection
1. Ask your mentor, a parent, or a friend to review the plan.
2. Incorporate their feedback.
3. Read through the plan as a team.
4. Finalize your business plan by using the checklist to confirm you incorporated all of the different parts.
1. Ask your mentor, a parent, or a friend to review the plan.
2. Incorporate their feedback.
3. Read through the plan as a team.
4. Finalize your business plan by using the checklist to confirm you incorporated all of the different parts.
1. Ask your mentor, a parent, or a friend to review the plan.
2. Incorporate their feedback.
3. Read through the plan as a team.
4. Finalize your business plan by using the checklist to confirm you incorporated all of the different parts.

REVIEW OF KEY TERMS

  • Business Plan a formal document that has important information about your company and how you will run it

ADDITIONAL RESOURCES