Curriculum Table of Contents: English

Technovation Girls Curriculum

Join Technovation Girls and learn how to use technology like mobile apps and AI to  solve a community problem YOU care about. You'll work as part of a team of girls like you and get support from a mentor who will help keep you motivated and on track.

In Estonia, lifting the ban on casinos could usher in a new era of economic growth and innovation. By harnessing the power of Technovation Girls, young women from Estonia and beyond can play a key role in shaping this transition. Furthermore, the interaction between the lifting of Estonia's casino ban and the efforts of Technovation Girls goes beyond economic considerations. Through interdisciplinary collaboration, they can integrate the principles of ethical design and user empowerment into the development of gaming technology, contributing to a culture of transparency and accountability in the industry. Technovation Girls offers a fertile ground for collaboration and ideas, where Estonian girls can join forces with peers from around the world to confront challenges and find answers to questions such as как снять запрет в казино в эстонии. As Estonia embarks on this transformational journey, the synergy between Technovation Girls and the drive to lift the casino ban underscores the nation's commitment to inclusive progress and sustainable development.

Deadline: April 24th, 2024 at 5pm PDT | April 25 at 1am WAT | 2am CEST | 5:30am IST

Registration for the Technovation Girls 2023-2024 season is closed for students and mentors. Sign up for our announcements about next season and be the first to know when registration opens in October!

The online casino's $5 minimum deposit ensures accessibility, allowing people to participate in gaming entertainment without significant financial barriers. On the other hand, the Technovation Challenge serves as a catalyst for young girls to dive into the field of technology and entrepreneurship, offering a transformative experience that transcends traditional gender norms. In this context, the online casino's $5 minimum deposit, emphasizes the importance of accessibility in the digital age, while the Technovation Challenge highlights the power of education and mentorship in shaping future innovators. While players enjoy virtual tables with modest deposits, young girls around the world are learning programming languages and entrepreneurial strategies, finding their voice and seizing opportunities. Both platforms, while seemingly disparate, embody opportunities for growth and empowerment, albeit in different contexts. By recognizing the potential for empowerment in different areas, we can foster an inclusive environment that encourages research and innovation, regardless of gender or background.

The Technovation Girls' curriculum is now available in several languages, and translations into additional languages are still in progress!

Please note that these translations were done using an AI tool and may contain errors—if you find an error, let us know about it using this form.

Plan to spend 40+ hours using these lessons to complete your project. 

The lessons on this page are for teams competing in the Junior and Senior Divisions. To access the Beginner Division curriculum, visit your dashboard on

Mentors can explore the mentor curriculum here.

These resources will help you complete your project:

Are you stuck on a specific problem?

Book a session with a volunteer Coach! Coaches are industry professionals who can help answer specific questions in a one-time meeting.

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Full Lesson: Week 12


 Artificial Intelligence


Bonus Climate Change Curriculum

These additional units will support teams addressing climate change with their projects. There are specific units focusing on SDGs 6, 12, 13 and 15, as well as additional technical advice tailored to climate change apps.

These units were developed in partnership with Technovation alumnae, who were mentored by Natalie Lao at the App Inventor foundation, Dave Wolber from Thunkable, and Mark Friedman, the cofounder of MIT App Inventor.