Mentor Curriculum: Unit 6 (Junior)

Meeting Agenda Templates

Use these pre-made sample agendas to run your sessions with your students. These templates were developed to reflect the experience and division of student teams. Mentors are encouraged to adjust the agendas to meet the needs of your team. The agenda is designed to accommodate different meeting formats.

Choose the option that best fits your team.

⭐️ 2-Hour Meeting
Complete the full agenda during one 2-hour meeting.

🌱 Two 1-Hour Meetings
Divide the agenda between two 1-hour meetings. 

⚡️ 1-Hour Meeting Each Week
Use the 1-Hour Meeting markers to identify the activities to complete during each weekly 1-hour meeting. Complete the remaining activities between meetings as homework.

Unit 6

Table of Contents

OBJECTIVES FOR UNIT

📑Entrepreneurship

💡Ideation

📱Coding

BUILD YOUR AGENDA

Select one of the agenda templates and fill it in with the week’s activities to organize what your team will cover in your meeting for the week. 

Any remaining activities should be completed by the team outside of the meeting or in future meetings.

OUTLINE OF ACTIVITIES FOR THE UNIT

Unit 6 has 5 activities, not all of them need to be done in your session together. Choose what you would like to accomplish together in a 1 -2 hour meeting. The team can work on the remaining activities separately. To learn how these activities help your team, review the Goals of the Activities.

Note: We strongly recommend using App Inventor over Thunkable, as Thunkable may have additional restrictions for free accounts.

Can be done during the meeting

Can be done after the meeting

Activity

📑Marketing your Project Activity 1: Marketing plan worksheet, set some marketing goals and then select 1-2 strategies from the list provided to test out with your project.

📑Marketing your Project Activity 2: Get Feedback. Implement one of the chosen strategies from Marketing your Project Activity 1 for 1-2 weeks, think of 5-10 questions to ask your target audience to get feedback on the strategy and document their answers. Reflect on their responses and document them in your marketing plan worksheet.

📑Calculating Revenue Activity: Business Finances worksheet, choose a revenue model, determine how to increase revenue over time, and calculate revenue for 5 years and document it in the Revenue section.

💡Positive Impact of your Project Activity: Ethical Journey worksheet is a flowchart where teams answer questions about their project to consider its impact on stakeholders.

📱Different Mobile Apps: Follow the tutorials to learn about building different app components:

Goals of the activities:

📑(Entrepreneurship) Marketing your Project (60 min)

In these activities students will: 

  • Set marketing goals for their product, based on research of other apps and software, and personal insight
  • Learn ways to market their app or AI project.
  • Build a marketing plan that can be used in their business plan (senior teams) or their user adoption plan (junior teams)

Additional Resources: 

📑(Entrepreneurship) Calculating Revenue (45 min)

In this activity students will: 

  • Choose a revenue model (including, calculate market size and what a user will pay) to see how their business will bring money in
  • Use this worksheet to start filling in the financial section of their business plan.

Additional Resources: 

💡(Ideation) Positive Impact of your Project (30 min)

In this activity students will: 

  • Consider the ethics of their technology: what are they building and who does it affect? 

Additional Resources: Lots of videos on the topic!

📱(Coding)  Different Mobile App Examples (60 min)

In this activity students will: 

  • Explore some example tutorials that show you how to build traditionally popular app types in the Technovation Challenge

❗️MENTOR TIPS❗️

Coding is hard! Don’t  get discouraged.

At this point, your team might have started coding the app. The leap from tutorials to building your own app is big, and teams may struggle to make the app they have planned. Here are some tips for you as a mentor to help them make progress:

  • Don’t just give them the right answer (if you know it), encourage them to find the answer themselves. Ask questions of them to direct them to the solution they are looking for.
  • Encourage students to experiment and try new things. Open a new project for experimentation and try out new features and components.
  • Work together. Consider a pair programming model if possible (meeting in person, use breakout rooms if meeting virtually). Get team members to look at each other’s code and help each other out.
  • Take advantage of our mentor Slack community! Other mentors might have experienced the same issue or have a stronger technical background and can help you troubleshoot. And there are specific help channels with moderators.
  • Both App Inventor and Thunkable have community forums, where users help each other out with questions and issues. These are fantastic sites to get answers as people on the forums are really into the platform and know it well.
  • Test and save often!
  • Keep working versions of the app or project. Make a copy or checkpoint so you can always return to the last working version.
  • Use online tutorials to troubleshoot issues. 
  • Here are some student-made tutorials for Technovation Girls. 
  • AppInventor2 Troubleshooting use this link to explore troubleshooting on the App Inventor website.

I still have a question

You can always reach out to Technovation’s Volunteer Engagement Team on Slack or at [email protected].